It's possible to have a procedural Gaussian noise texture using shaders?
I’m pretty sure retroarch has Gaussian shaders available to use with emulated games, so I’m going to say yes.
Submitted 3 weeks ago by ryujin470@fedia.io to [deleted]
It's possible to have a procedural Gaussian noise texture using shaders?
I’m pretty sure retroarch has Gaussian shaders available to use with emulated games, so I’m going to say yes.
HK65@sopuli.xyz 3 weeks ago
Why wouldn’t it? Isn’t HLSL turing-complete?
A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.