It's possible to have a procedural Gaussian noise texture using shaders?
I’m pretty sure retroarch has Gaussian shaders available to use with emulated games, so I’m going to say yes.
Submitted 11 months ago by ryujin470@fedia.io to [deleted]
It's possible to have a procedural Gaussian noise texture using shaders?
I’m pretty sure retroarch has Gaussian shaders available to use with emulated games, so I’m going to say yes.
HK65@sopuli.xyz 11 months ago
Why wouldn’t it? Isn’t HLSL turing-complete?
A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.