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I missed out on 3D movies, but they're back in VR

⁨29⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨months⁩ ago⁩ by ⁨corbin@infosec.pub⁩ to ⁨technology@beehaw.org⁩

https://www.spacebar.news/3d-movies-back-in-vr/

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  • cmnybo@discuss.tchncs.de ⁨3⁩ ⁨months⁩ ago

    Home 3D movies were never good, you didn’t miss much.

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    • kratoz29@lemm.ee ⁨3⁩ ⁨months⁩ ago

      I enjoyed my brief time playing Crisis with 3D (2 or 3 can’t remember) in my PS3 though.

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  • mundane@feddit.nu ⁨3⁩ ⁨months⁩ ago

    They disappeared for a reason. It was a crappy gimmick.

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  • Gaywallet@beehaw.org ⁨3⁩ ⁨months⁩ ago

    The 3D medium had some fantastic art. There were a lot of gimmicks in movies you’d expect, like harold and kumar go to whitecastle (not meant to be a serious movie). But there were also fantastic shots and art direction such as in tron: legacy and prometheus, where 3D provided a much deeper feel of space and made certain shots that much more emotionally resonant and beautiful.

    There were a lot more misses than wins, as most directors saw it as a gimmick, but not everyone did. The folks who thought carefully about how extra dimensions would affect a shot (even when it was done in post rather than shot on 3D cameras) made some wonderful art, and it’s a shame so many folks missed out on it because they weren’t able to see past it as a gimmick either.

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