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I’m much more excited for Avowed after hearing the team say that what makes RPGs special is “missable content”

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Submitted ⁨⁨5⁩ ⁨months⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/im-much-more-excited-for-avowed-after-hearing-the-team-say-that-what-makes-rpgs-special-is-missable-content

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Comments

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  • AnUnusualRelic@lemmy.world ⁨5⁩ ⁨months⁩ ago

    Not only rpgs. I’ve also missed hundreds of other games.

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  • SolarMonkey@slrpnk.net ⁨5⁩ ⁨months⁩ ago

    I really dislike missable, important content. Especially when it’s for achievements and stuff. (I like achievements/trophies; they give me a good external motivation to play more cuz woo I’m doing good! I also enjoy 100%ing games)

    There are far far too many games out there for me to be enthusiastic about replaying them. Ever. If it’s a gem that really catches me, sure maybe, but it will be a solid ways down the temporal line. I have too much of a backlog.

    I get that it’s just a different way to play and stuff, and I totally get the different story options and all, but that’s not much of a feature, imho. It’s just a really obnoxious thing they do. If it doesn’t break achievements, fine, have your missable cutscenes or whatever, but if it does and you expect me to play through 5 times to fully complete the game because it has 5 endings you need to play wholly differently to get or whatever, I probably won’t unless it’s quite a spectacular game worth another 100x(n) hours for a slightly different story experience. I’ll play it once, see that I have only 20% complete, look up why, find that there’s tons of missable shit, get unreasonably annoyed, and never touch it again ever.

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    • thedirtyknapkin@lemmy.world ⁨5⁩ ⁨months⁩ ago

      damn, i just have a totally different midset about games. i don’t give a shit about achievements, i want to take time to explore and be rewarded for doing so with interesting extra content that you have to look for.

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      • SolarMonkey@slrpnk.net ⁨5⁩ ⁨months⁩ ago

        That’s cool, I just don’t care for having the same story with minor tweaks repeatedly told. Personal preference thing I guess; I remember too many of the details between plays, and find that to be not so fun. Same reason I have to wait years between re-reading my favorite books, or watching my favorite movies.

        I love big exploration games, I love finding stuff and fully exploring the world and storylines. I don’t love repetition. That’s tedious to me, like grinding to level up.

        Idk personally I want to be able to fully explore everything in one go and know I haven’t missed anything major, because it’s going to be a long time before I can play it again.

        But different games exist for different people so meh :) I’m glad that these things work for you.

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      • jonathan@lemmy.zip ⁨5⁩ ⁨months⁩ ago

        Yeah, I feel like any interesting RPG is going to be a slog for achievements. I don’t want the story and choices dumbed down to change that either.

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  • Mandy@sh.itjust.works ⁨5⁩ ⁨months⁩ ago

    Exact opposite effect here, not only are you not special for doing it, you are making the game needlessly elongated just to hunt down the three seconds of content you hide behind a binary choice

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