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Metropolis 1998 is a fetching isometric blend of SimCity and The Sims, with customisable house interiors

⁨36⁩ ⁨likes⁩

Submitted ⁨⁨9⁩ ⁨months⁩ ago⁩ by ⁨ZippyBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/metropolis-1998-is-a-fetching-isometric-blend-of-sim-city-and-the-sims-with-customisable-house-interiors

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Comments

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  • bleistift2@sopuli.xyz ⁨9⁩ ⁨months⁩ ago

    capable of pathing around 100,000+ people/vehicles. No more CPU death!

    Processor: Intel / AMD: 3 GHz Memory: 4 GB RAM

    If they’re able to pull this off then I’ll wonder even more what the fuck went wrong with Paradox.

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    • Blaster_M@lemmy.world ⁨9⁩ ⁨months⁩ ago

      Completely unoptimised … that’s what. Optimisation should be a required course in game design.

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    • GeneralEmergency@lemmy.world ⁨9⁩ ⁨months⁩ ago

      I mean. If you’re honestly comparing a 3d game with isometric pixel art. Then I don’t think there’s an answer you’ll be happy with.

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      • bleistift2@sopuli.xyz ⁨9⁩ ⁨months⁩ ago

        What does it matter if the agents are 2d or 3d when it’s the pathfinding that sucks?

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  • scrubbles@poptalk.scrubbles.tech ⁨9⁩ ⁨months⁩ ago

    I always thought maxis left money on the table by not combining these two ideas. There’s definitely a venn diagram of people who enjoy SimCity and The Sims, and I think it would have been an amazing blend to build a city and then try living in that city as their Sims. Or for others, to build a city made perfect for their sims.

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    • Redcuban1959@hexbear.net ⁨9⁩ ⁨months⁩ ago

      You could do that in Sim City 4, and Sims 3 had the whole “Open World” system with the option for all the sims to live their lives in real-time without you playing with them.

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