Turning into a cow is still probably one of the most weird things ingame.
A well developed quest system also has it’s perks. I really enjoyed picking up 20 quests, doing them for 1-2h hours and cashing them all in at once. But it’s always annoying if there is a lot of running around without anything to do in between included.
I would not call the heart system perfekt or great, because there are a lot of hearts, that are completing very slow or require tedious tasks. It’s also annoying that progress is not shared in a group. But the system is unique and most tasks are fun.
necropola@lemmy.sdf.org 1 year ago
Those that aren’t repeatable and complete more or less by accident while doing stuff (like events) in the area are my favorites.
Inititally GW2 wasn’t even supposed to have Hearts. They were a last minute addition because ArenNet feared that people wouldn’t have enough direction otherwise.
Nowadays Collections* are often used as a replacement for a dedicated questing system. Sometimes with all the annoyances of traditional WoW-like questing, i. e. you have to constantly go back to the quest giver (Gorrik for the Skycale collection for example) in order to progress.
I think ArenaNet should stop abusing collections and add a dedicated questing system (outside of the personal story), since it is a great and easy way to add content to already existing zones, e. g. I really like Scavenger Hunts.
But please don’t let us fetch and hand in quests like in WoW. Dunno, if anybody here played WildStar, since GW2 could do this similarly by using existing systems like Mail and the commanders communicator.
rivr@lemmy.world 1 year ago
With this relic thing they baked for SotO, I wouldn’t be shocked if in further expansions they’d bring fetch quest in some form