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Deconstructing the Role-Playing Video Game

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Submitted ⁨⁨1⁩ ⁨year⁩ ago⁩ by ⁨bot@lemmy.smeargle.fans [bot]⁩ to ⁨hackernews@lemmy.smeargle.fans⁩

https://olano.dev/blog/deconstructing-the-role-playing-videogame/

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  • lvxferre@mander.xyz ⁨1⁩ ⁨year⁩ ago

    I went instead with the classic hp and strength stats. Later, when outlining the battle routine, it became apparent that I would also need a speed stat to mimic the turn-based style of Final Fantasy

    It’s interesting that he went for speed. I’d probably go for a physical vs. magical split, to throw players on situational pinches - like, you built your char to be strong on a certain attack (physical or special = magical), but the monster is strong against that attack and weak to the other. Then set up the HP to a fixed amount (like 100), and increase/decrease damage based on the defences.

    The result would be Atk/Def/MgA/MgD, so a bit more complex than his HP/Atk/Def.

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