Deconstructing the Role-Playing Video Game
Submitted 1 year ago by bot@lemmy.smeargle.fans [bot] to hackernews@lemmy.smeargle.fans
https://olano.dev/blog/deconstructing-the-role-playing-videogame/
Submitted 1 year ago by bot@lemmy.smeargle.fans [bot] to hackernews@lemmy.smeargle.fans
https://olano.dev/blog/deconstructing-the-role-playing-videogame/
lvxferre@mander.xyz 1 year ago
It’s interesting that he went for speed. I’d probably go for a physical vs. magical split, to throw players on situational pinches - like, you built your char to be strong on a certain attack (physical or special = magical), but the monster is strong against that attack and weak to the other. Then set up the HP to a fixed amount (like 100), and increase/decrease damage based on the defences.
The result would be Atk/Def/MgA/MgD, so a bit more complex than his HP/Atk/Def.