That’s what devs in Croatia had at the time - if they wanted to play non-locally, that had to achieve the wonder that SS is.
Serious Sam handled massive amounts of enemies on 56k modem connections
Submitted 2 weeks ago by bot@lemmy.smeargle.fans [bot] to hackernews@lemmy.smeargle.fans
https://staniks.github.io/articles/serious-engine-networking-analysis
RamblingPanda@lemmynsfw.com 2 weeks ago
Serious Sam coop was amazing and had a special feel I couldn’t replicate ever since.