That’s a lot of ranting.
I get it. PuyoPuyo main story is necessary for casuals to get introduced to the game. Chaining 10+ long while harassing is a skill that took me a literal decade to reach, and there are far stronger players than me at the game.
But PuyoPuyo Tetris was that big casual story driven game that truly did bring a lot of players into the scene. Myself included. So yeah, I wouldn’t be a serious PuyoPuyo without that.
PuyoPuyo Champions/eSports is pretty good for competitive players. We got Fever and Tsu mode, the main modes that people care about.
There are also more casual mobile games like that Apple Arcade one brought up. The real issue is that modern video games make money from Apple and Android stores, not really the consoles anymore.
brsrklf@jlai.lu 7 months ago
Long-time casual player of the 8 and 16-bit Compile games (mostly through emulation), I’m not even sure I’ve ever seen a SEGA-developped Puyo for any platform in retail before Puyo Puyo Tetris. Seems like they barely existed at all where I live.
So I’m not sure Puyo Puyo Tetris is to blame for the state of the game, at least it made a lot of people aware that the game exists. Though I can’t say I’m a big fan of its aesthetics or writing…
Nowadays whenever I want to play some quick Puyo I just play Tsu on switch online SNES.