Comment on Age of Empires designer believes RTS games need to finally evolve after decades of stagnation

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ChairmanMeow@programming.dev ⁨2⁩ ⁨weeks⁩ ago

This sounds a lot like what Supreme Commander: Forged Alliance has been doing for ages, and that expansion came out in 2007. The only difference is the unit limit but that’s mostly for performance reasons (and is rarely hit in competitive matches anyway).

How are these mechanics next-gen if they’re more than 15 years old?

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