Well, there's that The Outer Worlds game that was billed as being kind of like Fallout. I was kind of disappointed with it, because some of what I'd call its weak points were really part of what make Bethesda's games for me. Bethesda has interesting perks that really alter gameplay, and The Outer Worlds has pretty bland perks that slightly bump stats. Outer Worlds is, strictly-speaking, open-world, but there's no reason to really retrace steps, so it functionally feels a lot more linear. Bethesda focuses on you wandering around the world and just stumbling across interesting things, and Outer Worlds has little to stumble across other than in cities.
However, it did get a good Metacritic score, so I expect that there were people who liked it. It was also pretty bug-free. And it is kind of in the same vein, but just didn't have what made me really enjoy Fallout titles.
More-broadly-speaking, I guess that you could call any open-world games a little like Bethesda's stuff. The Grand Theft Auto series, Saboteur, probably the Assassin's Creed series (though I've barely ever played those), the Mafia series.
EDIT: Hmm. Fallout: New Vegas and The Outer Worlds were both done by Obsidian, and Microsoft apparently acquired them as well five years back, so from a standpoint of people on other platforms (well, I'm on Linux, but can run the Windows releases via compatibility software), I can imagine that that doesn't make things less frustrating.
So, in other words, there really aren’t any devs? The comparisons to Fallout garnered by the Outer Worlds are largely due to it being made by Obsidian and to be fair, even New Vegas, a game built on the same engine has design principles that falter away from the Bethesda-style.
tal@kbin.social 1 year ago
Well, there's that The Outer Worlds game that was billed as being kind of like Fallout. I was kind of disappointed with it, because some of what I'd call its weak points were really part of what make Bethesda's games for me. Bethesda has interesting perks that really alter gameplay, and The Outer Worlds has pretty bland perks that slightly bump stats. Outer Worlds is, strictly-speaking, open-world, but there's no reason to really retrace steps, so it functionally feels a lot more linear. Bethesda focuses on you wandering around the world and just stumbling across interesting things, and Outer Worlds has little to stumble across other than in cities.
However, it did get a good Metacritic score, so I expect that there were people who liked it. It was also pretty bug-free. And it is kind of in the same vein, but just didn't have what made me really enjoy Fallout titles.
More-broadly-speaking, I guess that you could call any open-world games a little like Bethesda's stuff. The Grand Theft Auto series, Saboteur, probably the Assassin's Creed series (though I've barely ever played those), the Mafia series.
EDIT: Hmm. Fallout: New Vegas and The Outer Worlds were both done by Obsidian, and Microsoft apparently acquired them as well five years back, so from a standpoint of people on other platforms (well, I'm on Linux, but can run the Windows releases via compatibility software), I can imagine that that doesn't make things less frustrating.
Chailles@lemmy.world 1 year ago
So, in other words, there really aren’t any devs? The comparisons to Fallout garnered by the Outer Worlds are largely due to it being made by Obsidian and to be fair, even New Vegas, a game built on the same engine has design principles that falter away from the Bethesda-style.