Balatro is…not something big studios could even possibly replicate
…and why not?
What would be the point of a big studio trying to make a game that one developer can pull off?
…money?
Balatro is…not something big studios could even possibly replicate
…and why not?
What would be the point of a big studio trying to make a game that one developer can pull off?
…money?
DdCno1@beehaw.org 2 weeks ago
Because Balatro is a single developer’s vision realized without compromise, without producers, writers, tech people, art directors, etc. all meddling with the production in the usual “design by committee” approach that large studios are using. This kind of game can only exist as a solo or very small team project.
The mantra of big studios and publishers is to spend lots of money to make lots of money. Balatro sold a mere 3.5 million copies over the course of a year, for a price of $14. That’s just $34.3 million taking Steam’s 30% cut into account. Huge money for a solo dev (especially given that the budget was just $125,000), but both the sales figure and the sales revenue are in serious flop territory by big studio standards. Star Wars outlaws underperformed at 5.5 million copies sold, since it cost hundreds of millions to develop and market, including having the highest marketing budget of any game ever made. To put this into perspective, this means they spent significantly more than $150 million (the usual figure for a top of the line AAA game these days) on marketing alone.
You can not generate the kind of money that large publishers and studios need to survive with little Indie games.
Ulrich@feddit.org 2 weeks ago
They don’t have to use that.
That’s just very clearly wrong.
Wrong again. If anything, only large publishers can lose the kinds of money that they sometimes do.
DdCno1@beehaw.org 2 weeks ago
Okay, I’ll bite: Since I’m very clearly wrong about everything, show me a large studio that doesn’t use the design by committee approach, makes small games on Indie budgets and survives on that.
Ulrich@feddit.org 2 weeks ago
You’re wrong because of the specific words you’re choosing to use. Even if they aren’t, it doesn’t mean they can’t.