Comment on You're Emulating Retro Games Wrong (you need CRT Shaders)
jarfil@beehaw.org 10 months agoThe tech changes things completely. There are practical examples in other comments.
Comment on You're Emulating Retro Games Wrong (you need CRT Shaders)
jarfil@beehaw.org 10 months agoThe tech changes things completely. There are practical examples in other comments.
mtlvmpr@sopuli.xyz 10 months ago
I said that it doesn’t matter. Only the end result does. There is no game I would play on a CRT simply because it looks worse. It’s not an objective fact but my preference. I don’t care how you are trying achieve the “CRT look” since it looks like shit and I don’t want to see it.
jarfil@beehaw.org 10 months ago
Have you checked the examples…? I feel like we’re going in circles. There are cases where the CRT looks objectively better, supporting examples have been provided, technical explanation has been provided… it’s up to you to look at them or not.
If you wish to discusd some of the examples, or the tech, I’m open to that. Otherwise I’ll leave it here. ✌️
mtlvmpr@sopuli.xyz 10 months ago
There is no “looks objectively better” since it’s a subjective thing. I’ve seen those examples multiple times and they look as blurry as ever.
What makes you push this tech to these limits?
jarfil@beehaw.org 10 months ago
The objective part is in whether it matches what the creator intended.
Sometimes they intended crisp contours, like in ClearType; sometimes they intended to add extra colors; sometimes they designed pixel perfect and it looked blurry on CRT; very rarely they used vector graphics or 3D that can be rendered at better quality by just throwing some extra resolution.
Many artists of the time pushed this tech to these limits, “objectively better” is to emulate that.