I haven’t play games with ads in years, but O remember getting a lot of Christian ads, like Bible verses and such. It was even worse that regular buy shit ads imo.
Comment on Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz
chameleon@kbin.social 1 year agoI think this one will work. Most of these games are already "multihomed" on different ad networks and display the one that is most profitable to them at any given time, or a semi-random mixture. The differences in profitably aren't that huge, and it will get even worse if advertisers run away from Unity too. Unity is making an absolute killing from their ads division, and this is now being threatened.
And who are the advertisers? Other game devs. The whole mobile game advertising scene is one gigantic ouroboros with the ad platforms cutting off a huge portion in the middle. If you leave, you're going to both stop showing ads and stop your advertising there.
driving_crooner@lemmy.eco.br 1 year ago
Lemminary@lemmy.world 1 year ago
I wanted to add a scathing remark about “shoving your in our pious face!” but it practically writes itself.
jarfil@lemmy.world 1 year ago
Nice word for “circlejerk”…
…but this imagery is disturbing.
chameleon@kbin.social 1 year ago
Yeah on second thought it's maybe a bit more vivid than intended, but it fits what I think is going to happen. Below the top 1-2% of mobile games, it's one big pile of endlessly recycled advertising money. Spend a million in ads, make $800k in ads and $500k in microtransactions, and the $300k is where you have to pay everything else from. Unity is about to bite into that hard and doesn't care if it leaves behind some wounds.
OrnatePotato@lemmy.world 1 year ago
Hence, ouroboros.