Comment on Elden Ring Nightreign - We Played It! - IGN
LainTrain@lemmy.dbzer0.com 5 days agoYeah but that doesn’t make your opinion valid, all those souls series are very very slow, you die, you go way back to some location from an hour ago and slog through the same generic again, and it just gets more boring each time, especially when the locations don’t stand out from any other generic fantasy place.
It’s extremely punishing and discourages free player experimentation and creativity and fun with the mechanics and encourages reading the wiki to cheese a boss so you don’t have to do it again or going somewhere else to level a stat like some lame ass MMO or ass creed, which makes it all tedious and boring.
Compare that to a fast game like Doom (original), you die, there’s that wipe effect and you’re going a mile a minute, less than a minute and you’re right back in the action to give it another shot with a new tactic or strategy.
DMC4 didn’t have the best level design either, precisely because there was too much of it, and DMC5 went in the right direction and made everything a corridor of monsters so you can get right to the combat and quickly, because that’s the fun.
Souls combat can be fun too when you’re really in there rolling about the place with some huge dragon or some shit but to actually fucking get to it isn’t worth the time investment of navigating some bullshit maze over and over.
All the aforementioned games can be pretty dang hard, Doom on UV or DMC5 on DMD are both tougher than most Souls encounters, but they are fun and encourage you to try harder and souls isn’t.
syreus@lemmy.world 5 days ago
I reccomend you give Sekiro a try or watch a let’s play. You clearly don’t know what the game play looks like. Bosses should be hard but I never had to watch a video or read a guide to beat something in a souls like game.
LainTrain@lemmy.dbzer0.com 4 days ago
Bruh can you try reading my comment before you write some dumbass surface-level already-addressed shit next time?
It’s not about having to, it’s about the fact that everything around the boss fight is such a painful slog that it’s not worth the time investment required by slow, boring traversal across generic fantasy environments to get to the boss every time to actually freely experiment and find a strategy that works well naturally, y’know, which is fun, because it’s far more satisfying than copying what some guy on gamefaqs did, and fun is what games are meant to be about, right?
I’ll grant that Sekiro is probably the least carbon copy souls instalment, but that is just because the bar for the souls games is so low it’s right down by dinosaur bones, most games change up the gameplay more between sequels than souls does between it’s series.