Comment on Caves of Qud 1.0 OUT NOW!
skulblaka@sh.itjust.works 2 weeks agoWorks great on the deck and one of the primary goals for 1.0 was polishing up the controller support. I still think M+K is the superior method (I’ve been playing it like that for probably 10 years now) but Deck is totally supported.
makingStuffForFun@lemmy.ml 2 weeks ago
Would it work well on a retroid pocket 5, do you think? I’d happily buy it if so.
skulblaka@sh.itjust.works 2 weeks ago
I will start this off by saying, I don’t know jack all about the Retroids, looking it up when you asked me about it here is the first I’ve ever heard of them. But looking at the specs I think it would probably run fine. I’ve played Qud on some absolute potatoes of desktop PCs before. I feel confident it would run on the processing power of an Android phone and the Retroid 5 has a snapdragon 865 in it. It’s a good bet. Late game might lag a bit but it’s turn based so who cares.
makingStuffForFun@lemmy.ml 2 weeks ago
Oh. May I ask your thoughts on the screen size, with this game?
skulblaka@sh.itjust.works 2 weeks ago
I primarily play on PC and don’t have a problem with screen size. When I’ve played on the Deck I’ve found myself peering a bit at the smaller text, toolbars and item descriptions and so on, but it was all readable and my vision isn’t exactly stellar. If the Retroid has a smaller screen than the Deck though, it’s possible you could run into trouble there. I think the dev team has accounted for that with some UI size multipliers in the settings menu but I might be misremembering that. I’ll check that tonight when I’m off work and I’ll update here if I remember to.
makingStuffForFun@lemmy.ml 2 weeks ago
That’s good enough for me. Thank you so much for the feedback. I’ll take the gamble. The game looks right up my alley