Comment on Cranking Up The Detail In A Flight Simulator From 1992

addie@feddit.uk ⁨2⁩ ⁨weeks⁩ ago

A shame that all the really early 3D games use their own software rendering engines, and aren’t so amenable to being “cranked up” like later games when accelerators became common.

Get some of the early freescape games like Total Eclipse or Castle Master, early cyberpunk games like Interphase, or even Frontier: Elite II running in big resolutions with silky framerates and insane draw distances, I’d be so pleased.

source
Sort:hotnewtop