Comment on Open source community figures out problems with performance in Starfield

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TheDarkKnight@lemmy.world ⁨1⁩ ⁨year⁩ ago

I guess though I mean it is expected at this stage of game development for this genre to have seamless planet travel. Like it didn’t have to be NMS or Elite Dangerous, they could’ve copied something like how Jedi Fallen Order did it, where basically your ship takes off from the planet, jumps to hyperspace and loads the next one during hyperspace and lets you know when you’re ‘arriving’ (aka when the destination is loaded). It ends up being the same thing as what Starfield basically does but handles it much more deftly.

Idk, just saying there’s better ways they could’ve handled it even if the engine couldn’t handle seamless planet travel in a traditional sense.

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