Comment on What's your favourite it's all in the gameplay game?
pbjamm@beehaw.org 22 hours agoThe Dwarf Fortress model. Losing is fun!
Comment on What's your favourite it's all in the gameplay game?
pbjamm@beehaw.org 22 hours agoThe Dwarf Fortress model. Losing is fun!
Kolanaki@yiffit.net 22 hours ago
Idk… RimWorld feels less genuine when they anthropomorphize the RNG.
Fuck you, Randy! I bet you thought that destroying my colony with 137 manhunting Boomalopes was pretty fuckin’ funny, you sick son of a bitch.
viking@beehaw.org 20 hours ago
Rimworld definitely makes it harder when you’re doing well. You can control the parameters a bit though in the storyteller settings. It depends on your colony’s wealth, number of people, how long it’s been since something ‘bad’ happens (colonist dies or gets injured), etc.
TheOakTree@lemm.ee 19 hours ago
This is advice I’ve given to new Rimworld players, and I hope it was helpful. The game (on most difficulties) is itching to give you the next “scenario.”
Building your wealth in valuable equipment is not very good at the start of the game, because your town’s silver value will go up much faster than its defensive/offensive capabilities. You end up putting a target on your back for raids.
Better to build a surrounding wall and set up trap corridors than to worry about getting everyone a gun.
viking@beehaw.org 16 hours ago
I’ve had success doing that too. Buttload of traps. The raids that will circumvent your traps are definitely a problem though. Also the raids that just have a bunch of grenadiers can destroy your defenses in no time.