Comment on The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
Glide@lemmy.ca 3 weeks agoI think I disagree about the severity and urgency of some of the things you’re talking about, but I do agree. I restate: the only thing I am criticizing here is the ambiguity of language. It’s the “side quests” that give life flavour, and to give them up to deal with the “real problems” would be choosing to stop living because you’re too worried about surviving.
But still, strange title choice.