Comment on The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

bonegakrejg@lemmy.ml ⁨3⁩ ⁨weeks⁩ ago

It kind of works in Elder Scrolls games. You’re typically just some random dude getting roped into stuff you barely understand so it makes sense that you don’t have much of a sense of urgency. And the main quest usually has parts where you’re encouraged to go do other stuff to build up skills and join factions.

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