Yeah of course I figured it out, but after a lot of trial and error. I have 3000 hours in Factorio and Satisfactory so I’m very well versed in the industry mechanics, but had to figure out the quirks of this game. Like interstellar launchpads are 1:1, how to power them with fuel, how to transport fuel for others, do other sides require fuel? And this is just a theme in the game, spaceship design also you are just plopped into it and have to play around a lot before you understand how things work. Things like “You can’t put a bay directly above where there will be a ladder” I learned last night after a frustrating half hour trying to figure out why one of my portholes wasn’t showing up. Or that the top port must be the topmost part of the ship, even if the engines are only cosmetically sticking out by less than a foot on the other side of the ship it will give a generic flight check failure saying “It’s in the wrong position”.
Don’t get me wrong I love the game, but it clearly goes in the “happy path” way of “they’ll figure it out”, which we will, but some help text/tooltips would go a long way. Things like
Warning, Interstellar pad is transporting fuel but none is provided. (have you connected fuel to the fuel intake?)
Tooltips like that would make it a lot more easy to play. Beyond that loving it, just hit level 19, it was just a struggle getting my first base and ship built.
SeeJayEmm@lemmy.procrastinati.org 1 year ago
Having not played FO4 that doesn’t sound intuitive. I’ll know for sure once I try making an outpost. Of course nothing in game has told me why I’d want an outpost other than a place to stuff companions.