Comment on Dungeon Clawler is out!
imPastaSyndrome@lemm.ee 13 hours ago
I thought the demo was okay. Was really slow paced to me and honestly didn’t feel like a challenge/that my choices affected the game a whole lot. Specifically where I grabbed with the claw, moreso than my upgrades.
It was just a huge meh from me. Might play on mobile to give a second chance
donuts@lemmy.world 13 hours ago
That is fair. Perhaps controversial but I had something similar with Balatro. But maybe I’ve just played too much poker in the past, who knows.
fefellama@lemm.ee 9 hours ago
I had the complete opposite experience. Played the Balatro demo during one of the Steam fests and was instantly hooked. Played it for like double-digit hours in one weekend and pretty much knew I’d be getting the full game when it came out.
I had fun with the Dungeon Clawer demo too, but I agree with the person above that it felt a bit slow. I wonder if there’s been some updates to it since I last played it a couple months back.
imPastaSyndrome@lemm.ee 11 hours ago
To be completely fair when I read that it was cheaper on mobile and on mobile. I almost immediately went and downloaded it because I have Google Play money from Google rewards.
I’lll double down on both my feelings. There’s no way I’d play this on PC because it is two slow paced, but it’s like a perfect mobile game.
And also that I feel a little constrained about how much my choices are actually making a difference. Like if I could change the amount of tension in the claw or there was some way I can make a bigger set of changes in the beginning of the game. I would like it a whole lot more
donuts@lemmy.world 10 hours ago
You do get other types of “claws”, them being magnets, tentacles, harpoons and maybe more with their own unique traits.
I see what you mean though. There’s a lot of RNG involved and you can’t really improve your clawing game other than aiming for the best.
To me, this is less of a gripe and more part of how I am expecting roguelites and roguelikes to behave.