Comment on Sabotage Studio initially projected sales of 250,000 copies of Sea of Stars in the first year. They hit that target within just a week.

orphiebaby@lemmy.world ⁨1⁩ ⁨year⁩ ago

I know that stupid rich CEOs and shareholders don’t understand this, but… “heart”. You make a game with heart, and it’s immediately apparent to the audience. You can try to break down what it is that gives it away, but that’s unnecessary.

If a work of art has heart, it will probably sell well. As long as people can see what it is and it doesn’t do anything alienating.

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