Comment on Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

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scrubbles@poptalk.scrubbles.tech ⁨1⁩ ⁨year⁩ ago

I mean, there isn’t one thing you can point to and say “ah ha that’s causing all teh lag”, things just take up more space, more compute power, more memory as it grows. As hardware capabilities grow software will find a way to utilize it. But if you want a few things

I don’t know what do you want? Like a list of everything that’s happened from then? Entire engines have come and gone in that time. Engines we used back then we’re on at least a new version compared to then, Starfield included. I mean I don’t understand what you’re asking, because to me it comes off as “Yeah well Unreal 5 has the same settings as 4 to me, so it’s basically the same”

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