And with 12 terabytes on a 250 dollar hard drive, why do I care about 500 gigabytes?
If they’re using petabytes of data for flyover territory then they’ve already lost their goddamn minds.
And with 12 terabytes on a 250 dollar hard drive, why do I care about 500 gigabytes?
If they’re using petabytes of data for flyover territory then they’ve already lost their goddamn minds.
Cagi@lemmy.ca 2 months ago
It’s just using Bing Maps data, which is smart. Not everyone flies at 35,000 feet, low altitude flights look spectacular and are accurate in a way no stored world map could. The terrain is automatically generated from Bing data, not hand modeled. Every building is in the right spot, is the right height, and the exact right shape, and it costs me no storage. It’s an obvious evolution of the genre with all kinds of benefits. Like all airports on earth, even grass landing straps, that are visible in Bing Maps, exist in the game without having to be hand modeled or stored locally. It detects them then automatically then plops down an in game runway, tarmac, and taxiways on top of the satellite imagery in the exact shape and size as the real thing. It’s really cool!
Maggoty@lemmy.world 2 months ago
But they can pack that down and create regions. That doesn’t need to be at super high definition for the entire globe.
Cagi@lemmy.ca 2 months ago
But it can be for nothing, do why not?
Maggoty@lemmy.world 2 months ago
It’s not for nothing. If they keep the ability to have it on your hard drive then that’s fine. But if they don’t, then people are going to be hitting their dara caps super easily.