Were you streaming at 180mbps?
More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
That’s not how cache works.
In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.
helenslunch@feddit.nl 2 months ago
Interesting that they’re able to maintain such speeds for streaming map data but not downloads…
It doesn’t, in any case. Cache is, by definition, temporary.