The CDN to download the initial files were slow, the in game streaming was fine.
Yes, ownership sucks these days, but I don’t know how they’d technically pull this off as well without using a remote server. As a philosophy, if we’re purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.
DdCno1@beehaw.org 5 weeks ago
Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.
helenslunch@feddit.nl 5 weeks ago
Were you streaming at 180mbps?
That’s not how cache works.
DdCno1@beehaw.org 5 weeks ago
More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.
In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.
helenslunch@feddit.nl 5 weeks ago
Interesting that they’re able to maintain such speeds for streaming map data but not downloads…
It doesn’t, in any case. Cache is, by definition, temporary.