It’s probably because people want to buy the game without Denuvo DRM. And if the official way has it and the cracked version, then there is no reason to buy the official version. They should analyze how much the game sales go up, once the official version drops the Denuvo DRM. That’s when I consider it buying or many others as well.
Comment on Publishers face 20% game revenue reduction if Denuvo DRM is cracked quickly, according to new study
helenslunch@feddit.nl 1 month ago
I guess that puts to rest the “I wasn’t going to buy that game anyway…” nonsense.
thingsiplay@beehaw.org 1 month ago
helenslunch@feddit.nl 1 month ago
I agree but that doesn’t really contradict what I said.
Personally I only pirate games with anti-features. Denuvo or Blizzard’s online-only mode, or Playstation’s PSN login requirement.
Put simply, if the pirated experience is better than the legit one, then that’s what I’m gonna go with.
Vodulas@beehaw.org 1 month ago
Only if that 20% loss in revenue is 100% of people that pirate the game.
helenslunch@feddit.nl 1 month ago
Who else would it be?
Vodulas@beehaw.org 1 month ago
People that would not buy the game that will pirate it once it is cracked vs people that could not wait and just bought instead of pirating it. The people that would wait until it is cracked would pirate it immediately if it was cracked before the 3 months but will also wait to pirate it if it is not cracked in that 3 months.
helenslunch@feddit.nl 1 month ago
That wouldn’t cause a loss of revenue. Which only leaves
Which was my point.