They leveraged open source to compete on the console front without actually investing dev time.
This is just false.
Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great! Valve also funds work on Linux graphics drivers, Linux kernel work and the list goes on.
The included improvements to Wine have been designed and funded by Valve, in a joint development effort with CodeWeavers. Here are some examples of what we’ve been working on together since 2016:
- vkd3d, the Direct3D 12 implementation based on Vulkan
- The OpenVR and Steamworks native API bridges
- Many wined3d performance and functionality fixes for Direct3D 9 and Direct3D 11
- Overhauled fullscreen and gamepad support
- The “esync” patchset, for multi-threaded performance improvements
Modifications to Wine are submitted upstream if they’re compatible with the goals and requirements of the larger Wine project; as a result, Wine users have been benefiting from parts of this work for over a year now. The rest is available as part of our source code repository for Proton and its modules.
In addition to that, we’ve been supporting the development of DXVK, the Direct3D 11 implementation based on Vulkan; the nature of this support includes:
- Employing the DXVK developer in our open-source graphics group since February 2018
- Providing direct support from our open-source graphics group to fix Mesa driver issues affecting DXVK, and provide prototype implementations of brand new Vulkan features to improve DXVK functionality
- Working with our partners over at Khronos, NVIDIA, Intel and AMD to coordinate Vulkan feature and driver support
from Valve’s original Proton announcement
You should try doing some research before making such claims.
Grimy@lemmy.world 2 months ago
Valve had 71 peoples working in their steam division in 2021. 31 where admin so that leaves 40 people for all their hardware. I’m going to take a wild guess and say maybe 3 to 5 were working on things linux related.
I’d call that leveraging at that amount of people, for a company that brings in an estimated 6.5 billion a year, and the fact that most of the code was already there.
Don’t get me wrong, I’m glad linux got a boost out of it but there’s no doubt in my mind he would have built a private OS if it could be done with 5 people. It was a bargain for him, it wasn’t a favor.
null@slrpnk.net 2 months ago
Disingenuous? Dumb? Who knows!?
AHAHAHAHAHA every developer in the thread is absolutely cackling at you right now.
Grimy@lemmy.world 2 months ago
I’ve never actually blocked someone on lemmy before, but you’re just answering every one of my comments with mindless dribble lol
null@slrpnk.net 2 months ago
You are more than welcome to:
If you want to keep spouting them off, go right ahead. But I’m going to mock you for it.
Plug your ears if you’re incapable of upping your game.
Blisterexe@lemmy.zip 2 months ago
This is hard because you’re (imo) very wrong and not being super nice about it, but null is being so rude i almost want to agree with you
null@slrpnk.net 2 months ago
Just so we’re clear here – you pulled your original numbers out of nowhere, but made them oddly specific (71) to give the impression that you were citing an actual source.
That is hilariously pathetic.
And barely even matters since you’re ignoring 90% of the comment you replied to (financing and partnerships).
Just really paints a picture of how boring, basic, and uninformed your opinion is, for all the cockiness you came in here with.
NaibofTabr@infosec.pub 2 months ago
[citations needed]
Grimy@lemmy.world 2 months ago
letmegooglethat.com/?q=valve+number+of+employees+…
This isn’t hard to find. I don’t give sources when it’s literally in the first few links on Google.
null@slrpnk.net 2 months ago
Not a single one of those links says Valve had 71 people in their Steam division in 2021.
Can’t even back your own claims. What a joke.
null@slrpnk.net 2 months ago
LOL 79 - 71 = 8, not 9. Can’t even do basic math on your made up numbers.
Blisterexe@lemmy.zip 2 months ago
Note that most people that valve pays to work on open source were preixisting maintainers and not actual employees, or employees of companies like Blue Systems