ai rendering is the here to stay. Especially unreal 5 titles are relying on fsr/diss
Comment on [MEGATHREAD] Starfield - Your experiences!
Kolanaki@yiffit.net 1 year ago
Well… Confirmed what I had feared. They heavily rely on dynamic resolution and DLSS/FSR. Meet most of the recommended specs, except the GPU. I’ve got a 1660 Super and even on low settings @1080p, the game runs anywhere between 25 and 60 fps. And it’s like… Backwards from what I would expect. Indoor areas are the slower areas, while outdoors is nice and snappy. But it looks blurry as fuck with the resolution scale at anything other than 100%, and even ultra settings do not put it that high.
avater@lemmy.world 1 year ago
nico@lepoulsdumonde.com 1 year ago
@Kolanaki @quinten so, you don’t have the minimum spec and it doesn’t run as you expected ?
Kolanaki@yiffit.net 1 year ago
I mean… Yes, but I would have expected it to not run at all. It runs playable. Which is crazy for it not only being an unsupported GPU, but also a BGS game.