In ten years, when they want to pull the plug on this game, they will cite dwindling users and “exorbitant” per-user maintenance costs.
TemTem has been accused of exactly this. It’s nonsensical how they won’t allow people who bought the game to play offline. Here’s an example from 7 months ago on reddit where someone said: “they’ve literally said that they will keep TemTem playable one way or another, including if they need to make an offline mode”. The game has under 1k players now according to Steamcharts, about 700 today. It launched with 27k players. It’s virtually unplayable since it’s designed as an MMO fully online, but has barely anyone playing it. But they STILL refuse to develop an offline mode.
dustyData@lemmy.world 1 month ago
In ten years? If I had to guess the average life span of live services games I’d say about 18 months. Heavily skewed by the survivors. The shortest lived one only worked for 13 days. Only the very popular ones survive past 5 years and there are a handful of 10 plus. I know it’s hard to believe, the average gamer is oblivious to how over saturated the videogames market is. Despite executive’s delusions, time and money are actually finite. Not all games can demand all of it, at the same time.