Comment on Top EU Court’s Advisor Explains Why Video Game Cheats Are Not Copyright Infringement
MossyFeathers@pawb.social 2 months agoNo, no it wouldn’t. You’re still using math, you’re just using a different language. If apple bananas becomes apple pears after being hit by a bullet, you’ve changed the value. That is what math describes. You cannot avoid this. This is how computers work, and math is just another language to describe things. Even if every health value is a string, you still need to keep track of which string is currently in use so that you know when to kill the player. That requires math. That is what they’re talking about. It is not the in-game health indicator that is public domain, it is the actual health value in RAM that is generated and modified during gameplay.
It is better this way. Copyright is already abused to hell and back, if they expanded copyright to cover this kinda stuff then it would potentially destroy things like right-to-repair as companies could claim copyright infringement on anything that modifies their code.
notfromhere@lemmy.ml 2 months ago
Computers work with 1s and 0s. We have decided as a society that certain combinations of those equate to being copywritable. This ruling seems to be saying the result of a calculation cannot be copywritable? Wouldn’t creative tools like movie editor or photoeditor disagree? So then is the ruling actually saying these specific values used in this instance are not copywritable, changing the health to 100 for e.g., because there is no human creativity in the result of that value?
So if a programmer used an original work of art to define the state of health in the actual code, and verified the value matches the 1s and 0s that represent that work of art (thus it only ever comes down to boolean check in the logic side, and the value of the variable is never set to something simple like 0 to 100, it was using a huge amount of RAM and a very slow comparator operator.
Yea, I went there.