The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.
Still playable on most systems. It's not like cyberpunk level of gank
Comment on Baldur's Gate 3 Patch 2 will be "chonky," with fixes for performance issues and other issues
kadu@lemmy.world 1 year agoYou joke, but it’s curious they’re promising performance patches right after getting Microsoft’s engineering help to find issues with the engine.
There’s also the fun fact that any game being released with any sort of badly optimized PC code get absolutely hammered on Lemmy and Reddit for “rushing things out” and “not having good enough QC” and “ship now, patch later”… why aren’t you there commenting “silly developer, why didn’t they think of this earlier?”
The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.
The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.
Still playable on most systems. It's not like cyberpunk level of gank
Because a lot of people aren’t experiencing much in the way of performance issues yet? I’ve not yet reached Act 3 where I hear it has the most impact so performance has been fine for me, like the vast majority of the userbase at this stage, I imagine.
I’ve not yet reached Act 3 where I hear it has the most impact so performance has been fine for me
And unless you plan on stopping the game on Act 2, eventually you will reach Act 3 and understand why I and others are complaining about CPU affinity.
Take the Steam Deck, for instance. The community started by celebrating how Baldur’s Gate 3 ran at a locked 40 FPS on the system, how great the studio is, how fun. Wait a few days for people to reach Act 3, and now they’re struggling to maintain 20 FPS, borderline unplayable. That’s the difference.
JohnEdwa@kbin.social 1 year ago
Because when you are giant studio using Unreal Engine there really is no excuse for poor performance or porting. But when you are a (relatively to Epic or Sony/Microsoft etc) a tiny team building a game using the engine you came up with yourself with its roots somewhere around 2010-ish , back when 6 cores was a brand new thing and have been tweaking ever since you do get some slack if it doesn't multithread perfectly.
fushuan@lemm.ee 1 year ago
Yeah you get some slack as in I’ll still recommend the game, purchase it, enjoy it and state that it’s great. I’m stoll going to complain about shitty optimizations so that even more people get to enjoy the game in all it’s glory. It’s painful that my gf’s game lags all the time and that she can’t enjoy the same cutscenes that I do because of performance.