Comment on Sony’s Concord reportedly cost $400M to develop | VGC
ampersandrew@lemmy.world 2 months agoThey also outsourced a ton to make CG cut-scenes and such, which can rack up a bill very quickly. ProbablyMonsters was an incubator, not a parent company, as I understand it. I too am skeptical of there only being one source in Colin Moriarty, but I trust Jordan Middler to vet the story, even if he isn’t corroborating it, and as others have mentioned, the credits are literally over an hour long, which is evidence that supports the high costs.
chryan@lemmy.world 2 months ago
ampersandrew@lemmy.world 2 months ago
If you were in such a role that you could correct anything in the story, I’d encourage you to reach out to a journalist and do so.
chryan@lemmy.world 2 months ago
Unless someone from Sony AND ProbablyMonsters confirms the real numbers, I would have nothing concrete to add to the validity of the claims, other than I think it’s bullshit.
Br even if I did have this bulletproof info, why would I do what you suggest? So that games journalism can continue to beat a dead horse?
News like this doesn’t do the industry and the people who work in it any favors other than to serve the masturbatory curiosity of people who claim “I can’t believe they spent this much on a game that was clearly going to fail!”
All this kind of reporting does is continue to pull money away from investors who are willing to take chances on new teams making new games (regardless of how derivative they might seem), and cause anguish for the passionate developers who poured their lives into what they believed would have succeeded.
The games industry is in absolute shambles now thanks to years of psychopathic ravaging from large corporations with milking profits, studio shutdowns and layoffs.
Contributing to unconstructive reporting will only worsen it, and I would instead encourage you to ignore news like this.
ampersandrew@lemmy.world 2 months ago
Because the truth is worth knowing, and it sucks that this stuff is obfuscated the way it is compared to something like the movie industry. If true, I’d call it constructive reporting if the message becomes clear that this is an example of what’s ravaging the industry; trend chasing with absurd amounts of money designed to extract some mythical amount of money from people rather than building good products on sane budgets that keep people employed. But the point is moot if you not only don’t agree but also aren’t in a position to refute it.