Huh, I’m not sure I agree. It’s fairly straightforward to represent any volume as a 3D grid, and depending on how the game system does the math, it’s easy to count cells on any diagonal. I think the controls are a bit messy, but Solasta has a totally usable 3D grid for things like flying, and also shows how area effects like spheres or such affect surfaces on different levels.
Comment on Why do modern strategy games hate the grid?
Yesat@mastodon.content.town 1 year ago
@anakin78z Also the DnD Grid kinda break when you put it in an actual 3D world. It work by convention on a TTRPG but the work around to do it are just not really sensible when you step away from the table. Diagonal movement, sphere, angled line,... All of that kinda gets more messy to apply if you are representing a 3D world.
anakin78z@lemmy.world 1 year ago
gaael@lemmy.world 1 year ago
I’ve been playing Solasta the past few weeks, great game with a grid system that makes real good use of 3d and height :)