Comment on Why do modern strategy games hate the grid?

MudMan@kbin.social ⁨1⁩ ⁨year⁩ ago

I like both, frankly. I get going with free positioning in BG3, mostly because that's how it is in both BG1&2 and Divinity OS 1&2, so it'd be a weird change. But also, it makes sense on CRPGs where you're trying to depict very fluid, dynamic "do what you want" situations more than tactical precision.

I do hate in BG3 when I accidentally step on something or a command to do something places a character on top of a hazard first, but... you know, table top jank captured, I suppose.

I will say that I'm not sure "immersion" is what the grid triggers for me one way or the other, though. Mostly grid tactical games are about optimization and precision while free roaming is about looser, fluid improvisation. If it's a full-on tactics game I'd prefer a grid for that reason, for narrative RPGs I can go either way.

I did like Midnight Suns quite a bit, although that's because I'm also a CCG guy and a superhero nerd, so that angle works for me. Weirdly, it was XCOM 2 that didn't quite do it for me compared to the first.

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