Comment on Why do modern strategy games hate the grid?

ono@lemmy.ca ⁨1⁩ ⁨year⁩ ago

I find grids helpful when I’m the game master, because it simplifies the job of fairly resolving distance and AoE mechanics, and speeds the game along. Also in big strategy games, because it allows me to plan ahead on a map with many (often stacked) units, and avoids surprises that seem unfair.

I’m enjoying the gridless approach here, though. The computer handles the geometry crunching, there aren’t too many actors for me to keep track of, and the freedom of movement lets me play with tactics that would be impossible on a grid.

Worth noting: I don’t think D&D has ever required a grid, so it might be inaccurate to say this game has gotten rid of it.

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