Comment on How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
DdCno1@beehaw.org 10 months agoThe player experience of running into invisible walls every five meters?
Comment on How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
DdCno1@beehaw.org 10 months agoThe player experience of running into invisible walls every five meters?
thanks_shakey_snake@lemmy.ca 10 months ago
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.