Comment on How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
DdCno1@beehaw.org 3 months agoThe player experience of running into invisible walls every five meters?
Comment on How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
DdCno1@beehaw.org 3 months agoThe player experience of running into invisible walls every five meters?
thanks_shakey_snake@lemmy.ca 3 months ago
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.