Comment on How China’s first AAA game Wukong Became One of the Fastest Selling Games in History
thanks_shakey_snake@lemmy.ca 3 months agoLet us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
DdCno1@beehaw.org 3 months ago
The player experience of running into invisible walls every five meters?
thanks_shakey_snake@lemmy.ca 3 months ago
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.