Comment on Is Elder Scrolls 6 doomed to fail? I can't see how it will work
ampersandrew@lemmy.world 3 months agoYour opinion is your opinion, but I don’t think the scale of the company or its resources matter one iota. Games made by a single person have been better than those made by thousands of people, and that’s without putting my thumb on the scale in either direction. I don’t even agree that Starfield is linear, but even if it was, that doesn’t make a game bad. If you’re calling Starfield a 1 out of 10, there’s no room to go down from there on that scale, which is absurd to me, because that means you’d have to cram Superman 64 and Bubsy 3D on the same part of that scale.
Buttflapper@lemmy.world 3 months ago
It absolutely matters. I can forgive and honestly move past a 1 person team or small indie company making a huge clusterf*ck of a game. But if you have 25 million dollars to make a game and you produce literal trash, there’s no excuse. The little guys/indie studios struggle, like totally understandable. How does BETHESDA sized company fail so spectacularly? That’s the core complaint.
??? this is a Nintendo 64 game, not even remotely the same resources available. Now we have incredibly powerful tech available in the gaming industry, and although we can’t confirm it, supposedly generative AI is being used. You’re talking about someone building a log cabin and it looking like crap, versus someone an entire construction company with top of the line cranes and huge vehicles.
ampersandrew@lemmy.world 3 months ago
It definitely does not matter. You build a game that you’re capable of making. If it felt like they were making a game that needed a bigger budget to realize the design they were shooting for, that will affect my opinion of it. Games like Halo Infinite spent so much money on the game making it “big” that it actually made the game worse than if they’d spent less on it and kept it smaller. I don’t give a damn how much they spent making it. We had a whole era of RPGs in the 2010s that were made for a tiny fraction of the development cost of what was coming out of BioWare, but they were better RPGs without having to give them any sort of pity scale to arrive at that conclusion.
I brought up Superman 64 because it’s known to be one of the worst games ever made. When you know how bad a game can actually be, Starfield has no business being a 1 out of 10.