Comment on Risk of Rain developers join Valve, announced in a twitter post.
dino@discuss.tchncs.de 2 months agohopefully, I just hope Deadlock doesn’t get the Artifact treatment
Comment on Risk of Rain developers join Valve, announced in a twitter post.
dino@discuss.tchncs.de 2 months agohopefully, I just hope Deadlock doesn’t get the Artifact treatment
HER0@beehaw.org 2 months ago
The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.
This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.
dino@discuss.tchncs.de 2 months ago
I hope you are right, I really like the game and hope they have some interesting fix for toxicitiy and matchmaking.
HER0@beehaw.org 2 months ago
Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can’t speak, can’t ping as much, can’t play ranked, can’t pause).
dino@discuss.tchncs.de 2 months ago
I haven’t played Dota2 for years, but the toxicity was a reason I stopped. So I am not sure this thing is effective. I know its a tough task, but still I believe that if one developer can have better solutions to this, than it would be Valve.