Comment on Risk of Rain developers join Valve, announced in a twitter post.
dino@discuss.tchncs.de 3 months agothey would fit into the Deadlock development, imo
Comment on Risk of Rain developers join Valve, announced in a twitter post.
dino@discuss.tchncs.de 3 months agothey would fit into the Deadlock development, imo
Midnitte@beehaw.org 3 months ago
Would be interesting, though I don’t imagine they’d do that - Deadlock is pretty far along (despite the “early development” tag) and they seem like they have a full dev team.
Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I’d be really interested to see if they’re doing something new
SkyeStarfall@lemmy.blahaj.zone 3 months ago
I mean, they’re not gonna stop developing deadlock once it comes out. It’s likely gonna be a decade long project at least. More hands won’t hurt.
Midnitte@beehaw.org 3 months ago
Well, that’s not entirely true
SkyeStarfall@lemmy.blahaj.zone 3 months ago
Sure, but deadlock isn’t exactly late. And if there’s a time when you want to add more developers, then an alpha when the game is still in the early stages is the best time to do so
t3rmit3@beehaw.org 3 months ago
Risk of Snow
dino@discuss.tchncs.de 3 months ago
hopefully, I just hope Deadlock doesn’t get the Artifact treatment
HER0@beehaw.org 3 months ago
The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.
This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.
dino@discuss.tchncs.de 3 months ago
I hope you are right, I really like the game and hope they have some interesting fix for toxicitiy and matchmaking.