It sounds like you’ve already got a curated list of games - what are a few standout multiplayer that you enjoy?
Comment on Concord is going offline beginning September 6th
t3rmit3@beehaw.org 2 months ago
Stop making live service games and “shared world” faux-mmos. If it’s not single player, P2P multiplayer, or providing the server executable for me to host, I’m not buying it. There are already enough good MMOs anyways.
papertowels@lemmy.one 2 months ago
t3rmit3@beehaw.org 2 months ago
Multiplayer games that I love, that I can self-host or play P2P?
Project Zomboid, ARK, Grim Dawn, Starbound, Space Engineers, Satisfactory, and Bellwright
I would have included Minecraft Java, but MS went and made it online only recently, where you can’t play at all without signing into their launcher, even singleplayer.
AFallingAnvil@lemmy.ca 2 months ago
Out of curiosity, what are the good MMOs?
azerial@lemmy.dbzer0.com 2 months ago
I worked in Star Wars: The Old Republic for ten years. It’s still running and the story is really nice. EA sold it to Broadsword.
AFallingAnvil@lemmy.ca 2 months ago
You helped develop it?
azerial@lemmy.dbzer0.com 2 months ago
I indeed did. I started working on it as QA and left the project as a software engineer. It was a really fun experience.
InvertedParallax@lemm.ee 2 months ago
It’s a great mmo because it doesn’t have the grind and time Commitments.
It’s not a 2nd job, it’s just something to do for fun with a good story and atmosphere. It’s what an mmo should be.
t3rmit3@beehaw.org 2 months ago
for me, Eve Online, ESO, WoW, Mabinogi, FF XIV
apotheotic@beehaw.org 2 months ago
Guild Wars 2!
realcaseyrollins@thelemmy.club 2 months ago
Some of the best FPS games are live service games but it’s because they’re great games at their core. Plenty of companies are focusing on making live service games instead of games so good that they become live services.
t3rmit3@beehaw.org 2 months ago
I loved the first Division game. It had a great community, great gunplay, and prior to the crafting nerf(s) a really good loot/crafting feedback loop. But it could have just as easily been made as a local co-op or self-hosted game. I have yet to encounter a game that can only exist as a live service game, unlike e.g. Eve Online which can only exist as an MMO.