I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. “Your inventory holds 12 items but for a very reasonable price you can hold 6 more!” may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.
Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.
schamppu@lemmy.zip 2 months ago
Exactly my thoughts! I was just approached at Gamescom by somebody who was pitching me to put limits to the inventory in order to sell expanded inventory space. He said it’s cool, as it’s just selling “utility” to the player. I think it’s designing your game to be annoying so people would pay more for it, and I like to put game design over anything else. As a game developer, I’m proud of designing things well and would feel disgusted by intentionally designing crap just to make more money.
Also I think the best cosmetics in games are those you earn through gameplay, which is why all of the cosmetics (which there are a lot in WalkScape) are earned by putting hard work inside the game. And also the players are proud to put the rare cosmetics on their characters to flex that they’ve achieved something. I think that’s a lot more cool than just being able to pay real money for it.
Not to even talk about what you just mentioned here. All kinds of MTX, be it cosmetics only, really take advantage of people who can’t limit their spending. They’ll pay a lot more than they should and it encourages unhealthy spending habits.