Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.
mox@lemmy.sdf.org 3 months ago
One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?
I love the concept. Thanks for sharing!
Minnels@lemm.ee 3 months ago
Itsyaboiwhatevs@sopuli.xyz 3 months ago
Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.
MrScottyTay@sh.itjust.works 3 months ago
It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.
mox@lemmy.sdf.org 3 months ago
If the accelerometer is running, it’s drawing power, but perhaps that can be done efficiently on some devices.
schamppu@lemmy.zip 3 months ago
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
schamppu@lemmy.zip 3 months ago
Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.
For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.