Comment on FidelityFX Super Resolution 3 (FSR3) - AMD Stage Presentation | gamescom 2023
NewNewAccount@lemmy.world 1 year agoLooks like there are two versions. One is the one built into the game itself, far more advanced than what your tv can do. The other, supporting all dx11 and dx12 games, is like the soap opera effect from your tv.
echo64@lemmy.world 1 year ago
I don’t think so, there’s nothing I can see that suggests that. The only real differences are likely to be to do with lag. There’s nothing suggesting a quality difference between if a game has it built in vs you forcing it on a game.
simple@lemm.ee 1 year ago
EuroGamer confirmed it
NewNewAccount@lemmy.world 1 year ago
Then why would any developer ever build it into a game?
echo64@lemmy.world 1 year ago
It’s part of their suite of tools, that includes other things like lag reduction tech. In addition, if your game isn’t dx11 or dx12 then you can still provide it to the user. The generic version only works with dx11/12