Carighan@lemmy.world 3 months ago
Hrm, is it narrative-driven like the page claims? Or is it a roguelike? Because this sounds interesting, but not if it doesn’t have a proper story with a proper ending and all.
Carighan@lemmy.world 3 months ago
Hrm, is it narrative-driven like the page claims? Or is it a roguelike? Because this sounds interesting, but not if it doesn’t have a proper story with a proper ending and all.
decerian@lemmy.world 3 months ago
I feel like you can do both these days, can’t you? Hades was one of the first to break this ground.
Carighan@lemmy.world 3 months ago
Yeah but it’s also been the only one I’ve seen pull it off since then. Everyone else just doesn’t really do a story, just some loose lore.
glimse@lemmy.world 3 months ago
I feel like Cobalt Core did it pretty well for an indie game…not nearly on the same level as Hades but each win unlocks a memory from a character and the story is slowly revealed. Once you see all the memories, you get a final mission (that I will not spoil here). Narrative elements progress during runs, too.
It’s kinda just lore like you describe so I might be giving it too much credit but I really liked the way it unfolds and wasn’t expecting the “twists” as you find out the real motivations of each crew mate. It’s also a really fun game