Comment on Doom Eternal's new official mod support includes 'the very same tools' used to create the game
WaterSword@discuss.tchncs.de 2 months ago
Cool to see behind the scenes at modern IdTech tools
Comment on Doom Eternal's new official mod support includes 'the very same tools' used to create the game
WaterSword@discuss.tchncs.de 2 months ago
Cool to see behind the scenes at modern IdTech tools
Dark_Arc@social.packetloss.gg 2 months ago
I wish they released the engine like they used to. IdTech whatever version we’re on now has to be epic.
WaterSword@discuss.tchncs.de 2 months ago
It’s kind of awesome to think every call of duty game, valve game and Id software game still all use an engine that originated from quake!
vikingtons@lemmy.world 2 months ago
Fast forward to today, it’s kind of terrifying that the proprietors of DirectX effectively own the poster-child Vulkan game engine for both performance & visual fidelity.
Dark_Arc@social.packetloss.gg 2 months ago
I don’t know if they really do… I mean they’re derived from it, but it’s pretty unlikely any of the quake code is in CS2 or the latest call of duty.
Quake is definitely a legend though just for creating the PvP FPS scene.
WaterSword@discuss.tchncs.de 2 months ago
I mean if you trace it back far enough, the engines used are in fact forks of the quake engine (IdTech 2). I’m sure there’s some simple system somewhere that’s still the same in all engines all these years later