It’s a completely valid criticism.
From games have tried to branch out into a different genre and didn’t quite pull it off. If a racing car game dev made an RPG and it was just a game where you raced cars would you also say it doesn’t matter? Makes no sense.
It shows they’re not quite as versatile as their fanboys make them out to be.
Goronmon@kbin.social 1 year ago
I don't see why a specific studio gets a pass for story criticisms just because they are notorious for being lacking.
Mikelius@lemmy.world 1 year ago
Because at this point it is their stylistic choice, same as Ace Combat or like asking Kojima not to make a convoluted vomit of a narrative. You kind of know what you are getting into. And with how much long cutscenes and exposition takes you out if the game (I’m looking at you FFXVI) I like this approach to pure action games.
Vipsu@lemmy.world 1 year ago
If the story or it’s presentation is lacking then it’s something a lot of players may want to know before buying the game.
Now how much it should affect the actual score depends on the reviewer.
Cold_Brew_Enema@lemmy.world 1 year ago
Because that’s not the focus of their game. That’s why. Witcher 3 chose to focus on the story and the combat is bland and boring. Dragon’s Dogma has great combat and a lacking story. Your point makes no sense.
Yokozuna@lemmy.world 1 year ago
Did you really just say the Witcher 3 combat was boring? Am I hearing this right? What was boring about it to you I am genuinely curious.
Cold_Brew_Enema@lemmy.world 1 year ago
Yes. It was boring. Not sure how to misinterpret that lol. It’s bland. I’ve tried to finish the game twice and no matter how good the story is I can’t finish it because it’s a drag to play.
Katana314@lemmy.world 1 year ago
Witcher 3 didn’t get a pass from me, I gave it up because it was getting repetitive.
Cold_Brew_Enema@lemmy.world 1 year ago
Agreed