Comment on Next Heroic Games Launcher release to include initial GOG Galaxy support
ampersandrew@lemmy.world 4 months ago
What this means is that now you can play GOG games that previously required the (non-Linux native) GOG Galaxy client!
…for multiplayer.
And I’m not sure why these developers forgot how to add LAN and direct IP connections to their games, but it sure does muddy the experience of buying “DRM-free” games.
naticus@lemmy.world 4 months ago
While I agree it can be painful to do anything multiplayer without dedicated network support in the game itself, it’s a nontrivial thing for devs to add. Expecting every dev studio to be network experts as well as having the infrastructure for the cloud peer connections is why Steam finally added a way for games to simulate couch co-op between remote players. I try to buy games on GOG as my first choice but there are definitely factors (including price) where I’ll consider Steam instead.
ampersandrew@lemmy.world 4 months ago
It’s a nontrivial thing to make a good product for your customers, but it should still be done. If only GOG had the market muscle to require this without shooting themselves in the foot, like when Apple pretty much universally made digital music purchases DRM-free.
naticus@lemmy.world 4 months ago
Doing things with a direct connection to friends is something no one does anymore. Port forwarding for a game? Yeah it’s fine for people who are technically minded like I’m sure anyone in the community is, but walking a friend through it on their router just to okay with them is a nonstarter. No, the cloud connection is how this is handled now. I haven’t seen a game in a decade do it via a direct connection from player to player.
ampersandrew@lemmy.world 4 months ago
The unanimous game of the year did it just last year. No one uses seat belts or air bags until you have to either. LAN, direct IP connections, private servers, etc. are essential for when services like GOG’s or Steam’s are no longer functional or available.